Part I

  • Throughout this part of the project, I was able to experiment with architectural
    promenades and form to create a volumetric artifact that could be exemplified by
    affordance. One of the hardest parts of the project was translating the collage by
    Daniel Libeskind an architect to a 3D volumetric artifact, to translate a combination
    of lines, shapes, and negative space into a 3D, standing “building” of sorts, that
    could be walked through. I enjoyed the critique we did, and it has given me many
    ideas to ponder in order to better this concept into a final volume that will stand
    and exemplify architectural

Part II

  • The architectural promenade is a powerful design concept that transforms
    movement into an experience. It invites visitors to engage with a building slowly
    and intentionally, revealing spaces in a curated sequence rather than all at once.
    As one moves, shifts in light, scale, and perspective create a narrative that
    deepens the connection between the individual and the architecture. I find this
    idea compelling because it treats the journey as just as important as the
    destination. Instead of architecture being static, the promenade makes it dynamic
    and interactive, encouraging discovery and reflection. It reminds me that good
    design isn’t only about form; it’s about guiding emotion, rhythm, and perception
    through space.



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Mini Projects